Ludum Dare 26

I was planning on doing Uni work this weekend, but lots of friends were entering the Ludum Dare gamejam, and the theme was pretty cool, “Minimalist”. I decided to put together the quickest RTS I could, based off of SimWar.

I’ve managed to get multiplayer working with lockstep synchronisation, along with some basic RTS features: team colours, collision checks, the worlds worst pathfinding, unit selection/ordering/placement. The games page is available here:
Ludum Dare – SimWar
Source

I’m pretty happy with the results, especially for less than 24 hours of development time. It gave me a good way to test how the networking would work for RTS4. It also allowed me to test the simulation rate being significantly slower than the rendered framerate (simulation is at 4fps) and the visuals being interpolated. I had previously been told that this wouldn’t work, however it seems to be quite effective and wold make fast forwarding through replays much faster.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s