ModHQ and UI Editing

I’ve integrated the UI viewer/editor into ModHQ and fixed up some performance problems. It now loads in about 2 seconds on my (fairly low specd) laptop. It also has a nice new loading screen.

ModHQ_Load

The program is essentially read-only at this stage, any changes you make with the unit prototypes or UI wont be saved back to your data files. However, all changes made through the Data Files tab will.

ModHQ_Dat

In this screen, double click any item to convert it to XML and open it, you can then make edits in your xml editor, and save it back to have it compiled and inserted back to the data file. Textures can be viewed through this tab, but will not successfully save back to the data file.

As before, you can check and uncheck items in the UI Editor tab to see their contents

ModHQ_UI

Download: ModHQ (.Net 4 + source)

 

 

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