Unfortunately, I’ve started yet another project, this time a (hopefully) quick infinite runner. You play as an alien weaving through a canyon while being chased by people. The game is broken into two distinct stages, first weaving through the canyon, trying to collect as many nuts and bolts while avoiding the walls, then a dogfight with aeroplanes. Use the WASD keys to move, and space to shoot.
While designing the game, I attempted to simplify the movement as much as possible. Games like subway surfers make it difficult to move between far lanes, however distinct lanes seem to make games easier feel more polished. This game allows movement to any lane with a single gesture, and tries to reduce diagonal movements. I tried to keep things feeling digital/retro by having the enemies move and fire in distinct patterns, which also seems to simplify gameplay.
These releases were roughly daily, progress slowed pretty heavily after the 4th release:
- Initial prototype
- Tileset redesign, collisions
- Textures, better tile generation constraints
- “Lighting”, terrain decorations, pickups
- Dogfight prototype
- Slight dogfight improvement (latest)
I’ll be working with Rosie to get the graphics looking much nicer and flesh out the gameplay some more, but I’m still unsure where to take it. Please feel free to post any ideas!