Distance fields

Added distance fields using an algorithm called “jump flooding”. It can be used to add bevels. The second output contains the distance values, ill swap them around at some stage.



I found this animation helpful in understanding the concept https://www.shadertoy.com/view/4syGWK, they use a power of 2 when spreading values, but I found a power of 3 works great too, and is much cheaper – that is what the Quality slider controls.

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