Spent a bit more time on ModHQ to get it working with the beta formats; The beta uses a BTX texture format (bitmap), the BAR format is slightly changed, and XMB files sometimes contain uncompressed camel-case XML.
Download (.net binary & source code)
Theres more discussion about the Alpha & Beta versions over here: http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=1,29492,0,20, go check it out and run it through ModHQ to see all the sweet sweet game assets.
I’ve integrated the UI viewer/editor into ModHQ and fixed up some performance problems. It now loads in about 2 seconds on my (fairly low specd) laptop. It also has a nice new loading screen.
The program is essentially read-only at this stage, any changes you make with the unit prototypes or UI wont be saved back to your data files. However, all changes made through the Data Files tab will.
In this screen, double click any item to convert it to XML and open it, you can then make edits in your xml editor, and save it back to have it compiled and inserted back to the data file. Textures can be viewed through this tab, but will not successfully save back to the data file.
As before, you can check and uncheck items in the UI Editor tab to see their contents
Download: ModHQ (.Net 4 + source)